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######################################################################################################
# A simple add-on to allows the user to precisly place the border render region (Ctrl+B in cam view) #
# using numerical input, witch can be animated #
# Actualy uncommented (see further version) #
# Author: Lapineige #
# License: GPL v3 #
######################################################################################################
############# Add-on description (used by Blender)
bl_info = {
"name": "Precise Render Border Adjust",
"description": 'Allows to modify and animate the "Border Render" region with numerical input.',
"author": "Lapineige",
"version": (1, 3),
"blender": (2, 71, 0),
"location": "Properties > Render > Precise Render Border Adjust (panel)",
"warning": "", # used for warning icon and text in addons panel
"wiki_url": "http://le-terrier-de-lapineige.over-blog.com/2014/07/precise-render-border-adjust-mon-add-on-pour-positionner-precisement-le-border-render.html",
"tracker_url": "http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=42159",
"category": "Render"}
##############
import bpy
bpy.types.Scene.x_min_pixels = bpy.props.IntProperty(min=0, description="Minimum X value (in pixel) for the render border")
bpy.types.Scene.x_max_pixels = bpy.props.IntProperty(min=0, description="Maximum X value (in pixel) for the render border")
bpy.types.Scene.y_min_pixels = bpy.props.IntProperty(min=0, description="Minimum Y value (in pixel) for the render border")
bpy.types.Scene.y_max_pixels = bpy.props.IntProperty(min=0, description="Maximum Y value (in pixel) for the render border")
class PreciseRenderBorderAdjust(bpy.types.Panel):
"""Creates the tools in a Panel, in the scene context of the properties editor"""
bl_label = "Precise Render Border Adjust"
bl_idname = "Precise_Render_Border_Adjust"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
layout = self.layout
scene = context.scene
if not scene.render.use_border:
sub = layout.split(percentage=0.7)
sub.label(icon="ERROR", text="Border Render not activated:")
sub.prop(scene.render, "use_border")
sub = layout.column()
row = sub.row()
row.label(text="")
row.prop(scene.render, "border_max_y", text="Max", slider=True)
row.label(text="")
row = sub.row(align=True)
row.prop(scene.render, "border_min_x", text="Min", slider=True)
row.prop(scene.render, "border_max_x", text="Max", slider=True)
row = sub.row()
row.label(text="")
row.prop(scene.render, "border_min_y", text="Min", slider=True)
row.label(text="")
row = layout.row()
row.label(text="Convert values to pixels:")
row.operator("render.bordertopixels", text="Border -> Pixels")
layout.label(text="Pixels position X:")
row = layout.row(align=True)
row.prop(scene, "x_min_pixels", text="Min")
row.prop(scene, "x_max_pixels", text="Max")
layout.label(text="Pixels position Y:")
row = layout.row(align=True)
row.prop(scene, "y_min_pixels", text="Min")
row.prop(scene, "y_max_pixels", text="Max")
layout.label(icon="INFO", text="Don't forget to apply pixels values")
row = layout.row()
row.operator("render.pixelstoborder", text="Pixels -> Border")
class PixelsToBorder(bpy.types.Operator):
""" Convert the pixel value into the proportion needed by the Blender native property """
bl_idname = "render.pixelstoborder"
bl_label = "Convert Pixels to Border proportion"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
C = bpy.context
X = C.scene.render.resolution_x
Y = C.scene.render.resolution_y
C.scene.render.border_min_x = C.scene.x_min_pixels / X
C.scene.render.border_max_x = C.scene.x_max_pixels / X
C.scene.render.border_min_y = C.scene.y_min_pixels / Y
C.scene.render.border_max_y = C.scene.y_max_pixels / Y
if C.scene.x_min_pixels > X:
C.scene.x_min_pixels = X
if C.scene.x_max_pixels > X:
C.scene.x_max_pixels = X
if C.scene.y_min_pixels > Y:
C.scene.y_min_pixels = Y
if C.scene.y_max_pixels > Y:
C.scene.y_max_pixels = Y
return {'FINISHED'}
class BorderToPixels(bpy.types.Operator):
""" Convert the Blender native property value to pixels"""
bl_idname = "render.bordertopixels"
bl_label = "Convert border values to pixels"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
C = bpy.context
X = C.scene.render.resolution_x
Y = C.scene.render.resolution_y
C.scene.x_min_pixels = int(C.scene.render.border_min_x * X)
C.scene.x_max_pixels = int(C.scene.render.border_max_x * X)
C.scene.y_min_pixels = int(C.scene.render.border_min_y * Y)
C.scene.y_max_pixels = int(C.scene.render.border_max_y * Y)
return {'FINISHED'}
def register():
bpy.utils.register_class(PreciseRenderBorderAdjust)
bpy.utils.register_class(PixelsToBorder)
bpy.utils.register_class(BorderToPixels)
def unregister():
bpy.utils.unregister_class(PreciseRenderBorderAdjust)
bpy.utils.unregister_class(PixelsToBorder)
bpy.utils.unregister_class(BorderToPixels)
if __name__ == "__main__":
C = bpy.context
X = C.scene.render.resolution_x
Y = C.scene.render.resolution_y
C.scene.x_min_pixels = 0
C.scene.x_max_pixels = X
C.scene.y_min_pixels = 0
C.scene.y_max_pixels = Y
register()