mirror of http://CODE.RHODECODE.COM/u/O/O/O
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
421 lines
16 KiB
421 lines
16 KiB
# ***** BEGIN GPL LICENSE BLOCK ***** |
|
# |
|
# This program is free software; you can redistribute it and/or |
|
# modify it under the terms of the GNU General Public License |
|
# as published by the Free Software Foundation; either version 2 |
|
# of the License, or (at your option) any later version. |
|
# |
|
# This program is distributed in the hope that it will be useful, |
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See th |
|
# GNU General Public License for more details. |
|
# |
|
# You should have received a copy of the GNU General Public License |
|
# along with this program; if not, write to the Free Software Foundation, |
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
# |
|
# object_render_wire.py liero, meta-androcto, |
|
# Yorik van Havre, Alejandro Sierra, Howard Trickey |
|
# ***** END GPL LICENCE BLOCK ***** |
|
|
|
bl_info = { |
|
"name": "Render Wireframe", |
|
"author": "Community", |
|
"description": " WireRender & WireSoild modes", |
|
"version": (2, 3), |
|
"blender": (2, 63, 0), |
|
"location": "Object > Render Wireframe", |
|
"warning": '', |
|
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts', |
|
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ |
|
'func=detail&aid=26997', |
|
'category': 'Object'} |
|
|
|
import bpy, mathutils |
|
|
|
cube_faces = [ [0,3,2,1], [5,6,7,4], [0,1,5,4], |
|
[7,6,2,3], [2,6,5,1], [0,4,7,3] ] |
|
cube_normals = [ mathutils.Vector((0,0,-1)), |
|
mathutils.Vector((0,0,1)), |
|
mathutils.Vector((0,-1,0)), |
|
mathutils.Vector((0,1,0)), |
|
mathutils.Vector((1,0,0)), |
|
mathutils.Vector((-1,0,0)) ] |
|
|
|
def create_cube(me, v, d): |
|
x = v.co.x |
|
y = v.co.y |
|
z = v.co.z |
|
coords=[ [x-d,y-d,z-d], [x+d,y-d,z-d], [x+d,y+d,z-d], [x-d,y+d,z-d], |
|
[x-d,y-d,z+d], [x+d,y-d,z+d], [x+d,y+d,z+d], [x-d,y+d,z+d] ] |
|
for coord in coords: |
|
me.vertices.add(1) |
|
me.vertices[-1].co = mathutils.Vector(coord) |
|
|
|
def norm_dot(e, k, fnorm, me): |
|
v = me.vertices[e[1]].co - me.vertices[e[0]].co |
|
if k == 1: |
|
v = -v |
|
v.normalize() |
|
return v * fnorm |
|
|
|
def fill_cube_face(me, index, f): |
|
return [index + cube_faces[f][i] for i in range(4)] |
|
|
|
# Coords of jth point of face f in cube instance i |
|
def cube_face_v(me, f, i, j): |
|
return me.vertices[i + cube_faces[f][j]].co |
|
|
|
def cube_face_center(me, f, i): |
|
return 0.5 * (cube_face_v(me, f, i, 0) + \ |
|
cube_face_v(me, f, i, 2)) |
|
|
|
# Return distance between points on two faces when |
|
# each point is projected onto the plane that goes through |
|
# the face center and is perpendicular to the line |
|
# through the face centers. |
|
def projected_dist(me, i1, i2, f1, f2, j1, j2): |
|
f1center = cube_face_center(me, f1, i1) |
|
f2center = cube_face_center(me, f2, i2) |
|
axis_norm = (f2center - f1center).normalized() |
|
v1 = cube_face_v(me, f1, i1, j1) |
|
v2 = cube_face_v(me, f2, i2, j2) |
|
v1proj = v1 - (axis_norm * (v1 - f1center)) * axis_norm |
|
v2proj = v2 - (axis_norm * (v2 - f2center)) * axis_norm |
|
return (v2proj - v1proj).length |
|
|
|
def skin_edges(me, i1, i2, f1, f2): |
|
# Connect verts starting at i1 forming cube face f1 |
|
# to those starting at i2 forming cube face f2. |
|
# Need to find best alignment to avoid a twist. |
|
shortest_length = 1e6 |
|
f2_start_index = 0 |
|
for i in range(4): |
|
x = projected_dist(me, i1, i2, f1, f2, 0, i) |
|
if x < shortest_length: |
|
shortest_length = x |
|
f2_start_index = i |
|
ans = [] |
|
j = f2_start_index |
|
for i in range(4): |
|
fdata = [i1 + cube_faces[f1][i], |
|
i2 + cube_faces[f2][j], |
|
i2 + cube_faces[f2][(j + 1) % 4], |
|
i1 + cube_faces[f1][(i - 1) % 4]] |
|
if fdata[3] == 0: |
|
fdata = [fdata[3]] + fdata[0:3] |
|
ans.extend(fdata) |
|
j = (j - 1) % 4 |
|
return ans |
|
|
|
|
|
# Return map: v -> list of length len(node_normals) where |
|
# each element of the list is either None (no assignment) |
|
# or ((v0, v1), 0 or 1) giving an edge and direction that face is assigned to. |
|
def find_assignment(me, edges, vert_edges, node_normals): |
|
nf = len(node_normals) |
|
feasible = {} |
|
for e in edges: |
|
for k in (0, 1): |
|
fds = [(f, norm_dot(e, k, node_normals[f], me)) for f in range(nf)] |
|
feasible[(e, k)] = [fd for fd in fds if fd[1] > 0.01] |
|
assignment = {} |
|
for v, ves in vert_edges.items(): |
|
assignment[v] = best_assignment(ves, feasible, nf) |
|
return assignment |
|
|
|
def best_assignment(ves, feasible, nf): |
|
apartial = [ None ] * nf |
|
return best_assign_help(ves, feasible, apartial, 0.0)[0] |
|
|
|
def best_assign_help(ves, feasible, apartial, sumpartial): |
|
if len(ves) == 0: |
|
return (apartial, sumpartial) |
|
else: |
|
ek0 = ves[0] |
|
vesrest = ves[1:] |
|
feas = feasible[ek0] |
|
bestsum = 0 |
|
besta = None |
|
for (f, d) in feas: |
|
if apartial[f] is None: |
|
ap = apartial[:] |
|
ap[f] = ek0 |
|
# sum up d**2 to penalize smaller d's more |
|
sp = sumpartial + d*d |
|
(a, s) = best_assign_help(vesrest, feasible, ap, sp) |
|
if s > bestsum: |
|
bestsum = s |
|
besta = a |
|
if besta: |
|
return (besta, bestsum) |
|
else: |
|
# not feasible to assign e0, k0; try to assign rest |
|
return best_assign_help(vesrest, feasible, apartial, sumpartial) |
|
|
|
def assigned_face(e, assignment): |
|
(v0, v1), dir = e |
|
a = assignment[v1] |
|
for j, ee in enumerate(a): |
|
if e == ee: |
|
return j |
|
return -1 |
|
|
|
def create_wired_mesh(me2, me, thick): |
|
edges = [] |
|
vert_edges = {} |
|
for be in me.edges: |
|
if be.select and not be.hide: |
|
e = (be.key[0], be.key[1]) |
|
edges.append(e) |
|
for k in (0, 1): |
|
if e[k] not in vert_edges: |
|
vert_edges[e[k]] = [] |
|
vert_edges[e[k]].append((e, k)) |
|
|
|
assignment = find_assignment(me, edges, vert_edges, cube_normals) |
|
|
|
# Create the geometry |
|
n_idx = {} |
|
for v in assignment: |
|
vpos = me.vertices[v] |
|
index = len(me2.vertices) |
|
# We need to associate each node with the new geometry |
|
n_idx[v] = index |
|
# Geometry for the nodes, each one a cube |
|
create_cube(me2, vpos, thick) |
|
|
|
# Skin using the new geometry |
|
cfaces = [] |
|
for k, f in assignment.items(): |
|
# Skin the nodes |
|
for i in range(len(cube_faces)): |
|
if f[i] is None: |
|
cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |
|
else: |
|
(v0, v1), dir = f[i] |
|
# only skin between edges in forward direction |
|
# to avoid making doubles |
|
if dir == 1: |
|
# but first make sure other end actually assigned |
|
i2 = assigned_face(((v0, v1), 0), assignment) |
|
if i2 == -1: |
|
cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |
|
continue |
|
i2 = assigned_face(((v0, v1), 1), assignment) |
|
if i2 != -1: |
|
cfaces.extend(skin_edges(me2, n_idx[v0], n_idx[v1], i, i2)) |
|
else: |
|
# assignment failed for this edge |
|
cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |
|
|
|
# adding faces to the mesh |
|
me2.tessfaces.add(len(cfaces) // 4) |
|
me2.tessfaces.foreach_set("vertices_raw", cfaces) |
|
me2.update(calc_edges=True) |
|
|
|
# Add built in wireframe |
|
def wire_add(mallas): |
|
if mallas: |
|
bpy.ops.object.select_all(action='DESELECT') |
|
bpy.context.scene.objects.active = mallas[0] |
|
for o in mallas: o.select = True |
|
bpy.ops.object.duplicate() |
|
obj, sce = bpy.context.object, bpy.context.scene |
|
for mod in obj.modifiers: obj.modifiers.remove(mod) |
|
bpy.ops.object.join() |
|
bpy.ops.object.mode_set(mode='EDIT') |
|
bpy.ops.mesh.wireframe(thickness=0.005) |
|
bpy.ops.object.mode_set() |
|
for mat in obj.material_slots: bpy.ops.object.material_slot_remove() |
|
if 'wire_object' in sce.objects.keys(): |
|
sce.objects.get('wire_object').data = obj.data |
|
sce.objects.get('wire_object').matrix_world = mallas[0].matrix_world |
|
sce.objects.unlink(obj) |
|
else: |
|
obj.name = 'wire_object' |
|
obj.data.materials.append(bpy.data.materials.get('mat_wireobj')) |
|
|
|
return{'FINISHED'} |
|
''' |
|
class VIEW3D_PT_tools_SolidifyWireframe(bpy.types.Panel): |
|
bl_space_type = 'VIEW_3D' |
|
bl_region_type = 'TOOLS' |
|
bl_context = "mesh_edit" |
|
bl_label = "Solidify Wireframe" |
|
|
|
def draw(self, context): |
|
active_obj = context.active_object |
|
layout = self.layout |
|
col = layout.column(align=True) |
|
col.operator("mesh.solidify_wireframe", text="Solidify") |
|
col.prop(context.scene, "swThickness") |
|
col.prop(context.scene, "swSelectNew") |
|
''' |
|
# a class for your operator |
|
class SolidifyWireframe(bpy.types.Operator): |
|
"""Turns the selected edges of a mesh into solid objects""" |
|
bl_idname = "mesh.solidify_wireframe" |
|
bl_label = "Solidify Wireframe" |
|
bl_options = {'REGISTER', 'UNDO'} |
|
|
|
def invoke(self, context, event): |
|
return self.execute(context) |
|
|
|
@classmethod |
|
def poll(cls, context): |
|
ob = context.active_object |
|
return ob and ob.type == 'MESH' |
|
|
|
def execute(self, context): |
|
# Get the active object |
|
ob_act = context.active_object |
|
# getting current edit mode |
|
currMode = ob_act.mode |
|
# switching to object mode |
|
bpy.ops.object.mode_set(mode='OBJECT') |
|
bpy.ops.object.select_all(action='DESELECT') |
|
# getting mesh data |
|
mymesh = ob_act.data |
|
#getting new mesh |
|
newmesh = bpy.data.meshes.new(mymesh.name + " wire") |
|
obj = bpy.data.objects.new(newmesh.name,newmesh) |
|
obj.location = ob_act.location |
|
obj.rotation_euler = ob_act.rotation_euler |
|
obj.scale = ob_act.scale |
|
context.scene.objects.link(obj) |
|
create_wired_mesh(newmesh, mymesh, context.scene.swThickness) |
|
|
|
# restoring original editmode if needed |
|
if context.scene.swSelectNew: |
|
obj.select = True |
|
context.scene.objects.active = obj |
|
else: |
|
bpy.ops.object.mode_set(mode=currMode) |
|
|
|
# returning after everything is done |
|
return {'FINISHED'} |
|
|
|
class WireMaterials(bpy.types.Operator): |
|
bl_idname = 'scene.wire_render' |
|
bl_label = 'Apply Materials' |
|
bl_description = 'Set Up Materials for a Wire Render' |
|
bl_options = {'REGISTER', 'UNDO'} |
|
|
|
def execute(self, context): |
|
wm = bpy.context.window_manager |
|
sce = bpy.context.scene |
|
|
|
if 'mat_clay' not in bpy.data.materials: |
|
mat = bpy.data.materials.new('mat_clay') |
|
mat.specular_intensity = 0 |
|
else: mat = bpy.data.materials.get('mat_clay') |
|
mat.diffuse_color = wm.col_clay |
|
mat.use_shadeless = wm.shadeless_mat |
|
|
|
if 'mat_wire' not in bpy.data.materials: |
|
mat = bpy.data.materials.new('mat_wire') |
|
mat.specular_intensity = 0 |
|
mat.use_transparency = True |
|
mat.type = 'WIRE' |
|
mat.offset_z = 0.05 |
|
else: mat = bpy.data.materials.get('mat_wire') |
|
mat.diffuse_color = wm.col_wire |
|
mat.use_shadeless = wm.shadeless_mat |
|
|
|
try: bpy.ops.object.mode_set() |
|
except: pass |
|
|
|
if wm.selected_meshes: objetos = bpy.context.selected_objects |
|
else: objetos = sce.objects |
|
|
|
mallas = [o for o in objetos if o.type == 'MESH' and o.is_visible(sce) and o.name != 'wire_object'] |
|
|
|
for obj in mallas: |
|
sce.objects.active = obj |
|
print ('procesando >', obj.name) |
|
obj.show_wire = wm.wire_view |
|
for mat in obj.material_slots: |
|
bpy.ops.object.material_slot_remove() |
|
obj.data.materials.append(bpy.data.materials.get('mat_wire')) |
|
obj.data.materials.append(bpy.data.materials.get('mat_clay')) |
|
obj.material_slots.data.active_material_index = 1 |
|
bpy.ops.object.editmode_toggle() |
|
bpy.ops.mesh.select_all(action='SELECT') |
|
bpy.ops.object.material_slot_assign() |
|
bpy.ops.object.mode_set() |
|
|
|
if wm.wire_object: |
|
if 'mat_wireobj' not in bpy.data.materials: |
|
mat = bpy.data.materials.new('mat_wireobj') |
|
mat.specular_intensity = 0 |
|
else: mat = bpy.data.materials.get('mat_wireobj') |
|
mat.diffuse_color = wm.col_wire |
|
mat.use_shadeless = wm.shadeless_mat |
|
wire_add(mallas) |
|
|
|
return{'FINISHED'} |
|
|
|
class PanelWMat(bpy.types.Panel): |
|
bl_label = 'Setup Wire Render' |
|
bl_space_type = 'VIEW_3D' |
|
bl_region_type = 'TOOLS' |
|
bl_options = {'DEFAULT_CLOSED'} |
|
|
|
def draw(self, context): |
|
wm = bpy.context.window_manager |
|
active_obj = context.active_object |
|
layout = self.layout |
|
|
|
column = layout.column(align=True) |
|
column.prop(wm, 'col_clay') |
|
column.prop(wm, 'col_wire') |
|
column = layout.column(align=True) |
|
column.prop(wm, 'selected_meshes') |
|
column.prop(wm, 'shadeless_mat') |
|
column.prop(wm, 'wire_view') |
|
column.prop(wm, 'wire_object') |
|
column.separator() |
|
column.operator('scene.wire_render') |
|
column.label(text='- - - - - - - - - - - - - - - - - - - - - -') |
|
col = layout.column(align=True) |
|
column.label(text='Solid WireFrame') |
|
layout.operator("mesh.solidify_wireframe", text="Create Mesh Object") |
|
col.prop(context.scene, "swThickness") |
|
col.prop(context.scene, "swSelectNew") |
|
bpy.types.WindowManager.selected_meshes = bpy.props.BoolProperty(name='Selected Meshes', default=False, description='Apply materials to Selected Meshes / All Visible Meshes') |
|
bpy.types.WindowManager.shadeless_mat = bpy.props.BoolProperty(name='Shadeless', default=False, description='Generate Shadeless Materials') |
|
bpy.types.WindowManager.col_clay = bpy.props.FloatVectorProperty(name='', description='Clay Color', default=(1.0, 0.9, 0.8), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) |
|
bpy.types.WindowManager.col_wire = bpy.props.FloatVectorProperty(name='', description='Wire Color', default=(0.1 ,0.0 ,0.0), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) |
|
bpy.types.WindowManager.wire_view = bpy.props.BoolProperty(name='Viewport Wires', default=False, description='Overlay wires display over solid in Viewports') |
|
bpy.types.WindowManager.wire_object = bpy.props.BoolProperty(name='Create Mesh Object', default=False, description='Add a Wire Object to scene to be able to render wires in Cycles') |
|
bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", description="Thickness of the skinned edges", default=0.01) |
|
bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", description="If checked, the wire object will be selected after creation", default=True) |
|
|
|
# Register the operator |
|
def solidifyWireframe_menu_func(self, context): |
|
self.layout.operator(SolidifyWireframe.bl_idname, text="Solidify Wireframe", icon='PLUGIN') |
|
|
|
# Add "Solidify Wireframe" menu to the "Mesh" menu. |
|
def register(): |
|
bpy.utils.register_class(WireMaterials) |
|
bpy.utils.register_class(PanelWMat) |
|
bpy.utils.register_module(__name__) |
|
bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", |
|
description="Thickness of the skinned edges", |
|
default=0.01) |
|
bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", |
|
description="If checked, the wire object will be selected after creation", |
|
default=True) |
|
bpy.types.VIEW3D_MT_edit_mesh_edges.append(solidifyWireframe_menu_func) |
|
|
|
# Remove "Solidify Wireframe" menu entry from the "Mesh" menu. |
|
def unregister(): |
|
bpy.utils.unregister_class(WireMaterials) |
|
bpy.utils.unregister_class(PanelWMat) |
|
bpy.utils.unregister_module(__name__) |
|
del bpy.types.Scene.swThickness |
|
bpy.types.VIEW3D_MT_edit_mesh_edges.remove(solidifyWireframe_menu_func) |
|
|
|
if __name__ == "__main__": |
|
register()
|
|
|