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# -*- coding: utf-8 -*-
# ---------------------------- Operators ------------------------
import bpy
import math
from mathutils import Vector
from . import cfg
from . import at_interface
from . at_calc_func import at_random_fill, fill_rotation
class OBJECT_OT_at_start(bpy.types.Operator):
"""Start and init the addon"""
bl_idname = 'scene.at_op'
bl_label = "Start array"
@classmethod
def poll(cls, context):
return not context.scene.arraytools_prop.already_start
def execute(self, context):
cfg.init_array_tool(context)
return {'FINISHED'}
class OBJECT_OT_at_done(bpy.types.Operator):
"""Apply the settings"""
bl_idname = 'scene.at_done'
bl_label = "Done !"
def execute(self, context):
cfg.atools_objs.clear()
#cfg.at_mtx_list.clear()
array_col = bpy.data.collections.get(cfg.col_name)
cfg.col_name = "Array_collection"
context.scene.arraytools_prop.up_ui_reset()
context.scene.arraytools_prop.already_start = False
return {'FINISHED'}
class OBJECT_OT_at_cancel(bpy.types.Operator):
"""Cancel the settings"""
bl_idname = 'scene.at_cancel'
bl_label = "Cancel"
def execute(self, context):
scn = context.scene
scn.arraytools_prop.at_del_all(True)
scn.arraytools_prop.up_ui_reset()
scn.arraytools_prop.already_start = False
cfg.col_name = "Array_collection"
return {'FINISHED'}
class OBJECT_OT_fill_tr(bpy.types.Operator):
"""Fill the random translation fields"""
bl_idname = 'scene.fill_tr'
bl_label = "Fill"
def execute(self, context):
prop = context.scene.arraytools_prop
offset = prop.tr_offset
for i in range(3):
if offset[i] == 0.0:
prop.tr_min[i], prop.tr_max[i] = at_random_fill(-3.0, 3.0)
else:
prop.tr_min[i], prop.tr_max[i] = at_random_fill(-offset[i]/2, offset[i]/2)
return{'FINISHED'}
class OBJECT_OT_fill_sc(bpy.types.Operator):
"""Fill the random scale fields"""
bl_idname = 'scene.fill_sc'
bl_label = "Fill"
def execute(self, context):
prop = context.scene.arraytools_prop
offset = prop.sc_offset
if 100 in [offset[0], offset[1], offset[2]]:
prop.sc_min_x, prop.sc_max_x = at_random_fill(40.0, 120.0)
prop.sc_min_y, prop.sc_max_y = at_random_fill(40.0, 120.0)
prop.sc_min_z, prop.sc_max_z = at_random_fill(40.0, 120.0)
else:
rand = [(100 - offset[i]) / 2 for i in range(3)]
print(rand)
prop.sc_min_x, prop.sc_max_x = at_random_fill(offset[0]-rand[0], offset[0]+rand[0])
prop.sc_min_y, prop.sc_max_y = at_random_fill(offset[1]-rand[1], offset[1]+rand[1])
prop.sc_min_z, prop.sc_max_z = at_random_fill(offset[2]-rand[2], offset[2]+rand[2])
if prop.sc_all:
prop.sc_min_x = prop.sc_min_y = prop.sc_min_z
prop.sc_max_x = prop.sc_max_y = prop.sc_max_z
return {'FINISHED'}
class OBJECT_OT_fill_rot(bpy.types.Operator):
"""Fill the random rotation fields"""
bl_idname = 'scene.fill_rot'
bl_label = "Fill"
def execute(self, context):
fill_rotation(context)
return {'FINISHED'}
class OBJECT_OT_x360(bpy.types.Operator):
"""Quick 360 degrees on X axis"""
bl_idname = 'scene.x360'
bl_label = "360"
def execute(self, context):
prop = context.scene.arraytools_prop
prop.tr_offset = Vector((0.0, 0.0, 0.0))
prop.rot_global = Vector((math.pi/180*360, 0.0, 0.0))
return{'FINISHED'}
class OBJECT_OT_y360(bpy.types.Operator):
"""Quick 360 degrees on Y axis"""
bl_idname = 'scene.y360'
bl_label = "360"
def execute(self, context):
prop = context.scene.arraytools_prop
prop.tr_offset = Vector((0.0, 0.0, 0.0))
prop.rot_global = Vector((0.0, math.pi/180*360, 0.0))
return{'FINISHED'}
class OBJECT_OT_z360(bpy.types.Operator):
"""Quick 360 degrees on Z axis"""
bl_idname = 'scene.z360'
bl_label = "360"
def execute(self, context):
prop = context.scene.arraytools_prop
prop.tr_offset = Vector((0.0, 0.0, 0.0))
prop.rot_global = Vector((0.0, 0.0, math.pi/180*360))
return{'FINISHED'}
class OBJECT_OT_reset_tr(bpy.types.Operator):
"""Reset the settings of random translation"""
bl_idname = 'scene.at_reset_tr'
bl_label = 'Reset'
def execute(self, context):
prop = context.scene.arraytools_prop
prop.tr_min[0], prop.tr_min[1], prop.tr_min[2] = 0.0, 0.0, 0.0
prop.tr_max[0], prop.tr_max[1], prop.tr_max[2] = 0.0, 0.0, 0.0
# if operator is used many times
# get weird result != 0 with vector
# prop.tr_max = Vector((0.0, 0.0, 0.0))
return {'FINISHED'}
class OBJECT_OT_reset_sc(bpy.types.Operator):
"""Reset the settings of random scale"""
bl_idname = 'scene.at_reset_sc'
bl_label = 'Reset'
def execute(self, context):
prop = context.scene.arraytools_prop
prop.sc_min_x, prop.sc_min_y, prop.sc_min_z = 100, 100, 100
prop.sc_max_x, prop.sc_max_y, prop.sc_max_z = 100, 100, 100
return{'FINISHED'}
class OBJECT_OT_reset_rot(bpy.types.Operator):
"""Reset the settings of random rotation"""
bl_idname = 'scene.at_reset_rot'
bl_label = 'Reset'
def execute(self, context):
prop = context.scene.arraytools_prop
prop.rot_min[0], prop.rot_min[1], prop.rot_min[2] = 0.0, 0.0, 0.0
prop.rot_max[0], prop.rot_max[1], prop.rot_max[2] = 0.0, 0.0, 0.0
return{'FINISHED'}
class OBJECT_OT_reset_second(bpy.types.Operator):
"""Reset the settings of row options"""
bl_idname = 'scene.at_reset_second'
bl_label = 'Reset'
def execute(self, context):
prop = context.scene.arraytools_prop
prop.tr_second = (0,0,0)
prop.sc_second = (100,100,100)
prop.rot_second = (0,0,0)
return {'FINISHED'}
class OBJECT_OT_error(bpy.types.Operator):
"""Draw a message box to display error"""
bl_idname = "info.at_error"
bl_label = "Message info"
info: bpy.props.StringProperty(
name = "Message",
description = "Display a message",
default = ''
)
def execute(self, context):
self.report({'INFO'}, self.info)
print(self.info)
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.label(text=self.info)
layout.label(text="")