mirror of http://CODE.RHODECODE.COM/u/O/O/O
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4 years ago
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1 changed files with 0 additions and 164 deletions
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# -*- coding: utf-8 -*- |
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import bpy |
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import math |
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import random |
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from mathutils import Matrix |
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from mathutils import Vector |
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from . import cfg |
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def at_random_fill(min, max): |
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first = random.uniform(min, max) |
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second = random.uniform(min, max) |
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if first <= second: |
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return(first, second) |
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else: |
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return(second, first) |
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def at_random(seed, totalc, totalr, mint, maxt, mins, maxs, minr, maxr, btr, bsc, brot, uniform, |
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tr1, tr2, sc1, sc2, r1, r2, pivot, varia, valign): |
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"""Random function for translation, scale and rotation, |
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seed : seed for random |
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totalc : number of elements in column |
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totalr : number of elements in row |
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mint : minimum for translation |
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maxt : maximum for translation |
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mins : minimum for scale |
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maxs : maximum for scale |
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minr : minimum for rotation |
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maxr : maximun for rotation |
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btr : (boolean) use translation or not |
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bsc : (boolean) use scale or not |
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brot : (boolean) use rotation or not |
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uniform : (boolean) use uniform scale or not |
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tr1 : translation offset of the column |
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tr2 : translation offset of the row |
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sc1 : scale offset of the column |
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sc2 : scale offset of the row |
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r1 : rotation offset of the column |
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r2 : rotation offset of the row |
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pivot : pivot |
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varia : variation of rows |
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valign : Vector of align of rows |
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""" |
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random.seed(seed) |
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tr, sc, rot = [0, 0, 0], [0, 0, 0], [0, 0, 0] |
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xyz_vec = (x_axis(), y_axis(), z_axis()) |
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ref_name = cfg.atools_objs[0][0] |
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for j in range(totalr): |
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for k in range(totalc + j*varia): |
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elem_name = cfg.atools_objs[j][k] |
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if elem_name == ref_name: |
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continue |
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elem = bpy.data.objects[elem_name] |
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for i in range(3): |
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tr[i] = random.uniform(mint[i], maxt[i]) |
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sc[i] = random.uniform(mins[i]/100, maxs[i]/100) |
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rot[i] = random.uniform(minr[i], maxr[i]) |
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if uniform: |
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sc[0] = sc[1] = sc[2] |
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mt = Matrix.Translation(tr) |
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ms = Matrix.Scale(sc[0], 4, (1, 0, 0)) @ Matrix.Scale(sc[1], 4, (0, 1, 0)) @ Matrix.Scale(sc[2], 4, (0, 0, 1)) |
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mr = Matrix.Rotation(rot[0], 4, (1, 0, 0)) @ Matrix.Rotation(rot[1], 4, (0, 1, 0)) @ Matrix.Rotation(rot[2], 4, (0, 0, 1)) |
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# recalculate the position... |
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vt, vs, vr = tsr(cfg.ref_mtx, k, j, tr1, tr2, sc1, sc2, Vector(r1), Vector(r2), valign) |
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if pivot is not None: |
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emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, pivot.location) |
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else: |
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emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, cfg.ref_mtx.translation) |
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elem.matrix_world = emat |
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if btr: |
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elem.matrix_world @= mt |
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if bsc: |
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elem.matrix_world @= ms |
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if brot: |
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elem.matrix_world @= mr |
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def x_axis(): |
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"""Get the x axis""" |
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return Vector((1.0, 0.0, 0.0)) |
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def y_axis(): |
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"""Get the y axis""" |
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return Vector((0.0, 1.0, 0.0)) |
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def z_axis(): |
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"""Get the z axis""" |
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return Vector((0.0, 0.0, 1.0)) |
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def xyz_axis(): |
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"""Get the xyz axis""" |
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return Vector((1.0, 1.0, 1.0)) |
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def at_all_in_one(ref, angle, vecxyz, vec_tr, vec_sc, pivot): |
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"""Return the matrix of transformations""" |
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# Matrix is composed by location @ rotation @ scale |
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loc_ref, rot_ref, sc_ref = ref.decompose() |
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# ref_location = bpy.data.objects[cfg.atools_objs[0][0]].location |
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loc_ma = Matrix.Translation(loc_ref) |
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rot_ma = rot_ref.to_matrix().to_4x4() |
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sc_ma = Matrix.Scale(sc_ref[0], 4, (1, 0, 0)) @ Matrix.Scale(sc_ref[1], 4, (0, 1, 0)) @ Matrix.Scale(sc_ref[2], 4, (0, 0, 1)) |
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mt = Matrix.Translation(pivot - loc_ref) |
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mr = Matrix.Rotation(angle[0], 4, vecxyz[0]) @ Matrix.Rotation(angle[1], 4, vecxyz[1]) @ Matrix.Rotation(angle[2], 4, vecxyz[2]) |
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mra = mt @ mr @ mt.inverted() |
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trm = Matrix.Translation(vec_tr) |
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scm = Matrix.Scale(vec_sc[0], 4, (1, 0, 0)) @ Matrix.Scale(vec_sc[1], 4, (0, 1, 0)) @ Matrix.Scale(vec_sc[2], 4, (0, 0, 1)) |
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if pivot == loc_ref: |
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mw = loc_ma @ rot_ma @ trm @ scm @ sc_ma @ mr |
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else: |
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mw = loc_ma @ mra @ rot_ma @ trm @ scm @ sc_ma |
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return mw |
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def fill_rotation(context): |
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prop = context.scene.arraytools_prop |
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offset = prop.rot_offset |
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for i in range(3): |
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if offset[i] == 0.0: |
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prop.rot_min[i], prop.rot_max[i] = at_random_fill(-math.pi, math.pi) |
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else: |
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prop.rot_min[i], prop.rot_max[i] = at_random_fill(-offset[i]*2, offset[i]*2) |
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def sum_serie(n, factor): |
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"""Return the sum of the serie 1+2+3+4+...+n |
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with a factor |
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""" |
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return ((n * (n - 1)) / 2) * factor |
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# (T)ranslate (S)cale (R)otation vector |
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def tsr(mat, col, row, tcol, trow, scol, srow, rcol, rrow, ralign): |
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"""Retrieve the translation, scale and rotation vector according |
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to the position in the array |
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mat : matrix of the reference object |
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col : position in column |
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row : position in row |
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tcol : translate offset in column |
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trow : translate offset in row |
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scol : scale offset in column |
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srow : scale offset in row |
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rcol : rotation offset in column |
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rrow : rotation offset in row |
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ralign : row align |
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""" |
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translate = col * tcol + row * trow + row * ralign |
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rotate = col * Vector(rcol) + row * Vector(rrow) |
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s1 = col * (mat.to_scale() - (scol/100)) |
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s2 = row * (mat.to_scale() - (srow/100)) |
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scale = xyz_axis() - s1 - s2 |
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return translate, scale, rotate |
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