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4 years ago
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1 changed files with 0 additions and 125 deletions
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import bpy |
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import gpu |
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import blf |
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from gpu_extras.batch import batch_for_shader |
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def RA_modal_Draw(self, context, prefs): |
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height = bpy.context.region.height |
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width = bpy.context.region.width |
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CO = context.object |
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font_id = 0 |
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#+ text |
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if CO.RA_Unq_mode == True: |
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blf.color (font_id,0.9,0.32,0.35,1) |
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else: |
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blf.color (font_id,0.85,0.85,0.85,1) |
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#* Offset |
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blf.position(font_id, (width/2) - 200, (height/2) - 250, 0) |
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blf.size(font_id, 20, 60) |
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blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) ) |
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#* Object Selectable |
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blf.position(font_id, (width/2) + 50, (height/2) - 250, 0) |
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blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) ) |
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#* Object Number "Count" |
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blf.position(font_id, (width/2) - 50, (height/2) - 250, 0) |
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if CO.RA_Unq_mode == True: |
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blf.color (font_id,0.5,0.5,0.5,1) |
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else: |
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blf.color (font_id,0.85,0.85,0.85,1) |
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blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) ) |
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#* Show/Hide Help |
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blf.color (font_id,1,1,1,1) |
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text = "Show/Hide Help 'H'" |
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blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0) |
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blf.draw(font_id, text) |
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#+--------------------------------------------------------------+# |
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#* Unique Mode |
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blf.color (font_id,0.8,0.4,0.0,1) |
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text = "Unique Mode: " |
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blf.position(font_id, (width/2 - 84), (height/2) - 270, 0) |
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blf.draw(font_id, text) |
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#-------------------------# |
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if CO.RA_Unq_mode == True: |
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blf.color (font_id,0.1,0.94,0.4,1) |
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unq_text = "Active" |
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else: |
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blf.color (font_id,0.6,0.1,0.0,1) |
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unq_text = "--------" |
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blf.position(font_id, (width/2 + 34), (height/2) - 270, 0) |
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blf.draw(font_id, unq_text) |
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#+--------------------------------------------------------------+# |
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#* Help |
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blf.color (font_id,0.6,1,0.6,1) |
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if prefs.modal_help == True: |
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lines = ["Reset 'R'", |
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"Apply 'A'", |
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"Join 'J' ends radial mode and merges all objects", |
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"Grab 'G'", |
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"Unique Mode 'Q' unlinks objects data block", |
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"'RMB' and Esc to Cancel", |
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"'Shift' to snap offset", |
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"'Mouse Wheel' Increase/Decrease Count" |
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] |
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for index, l in enumerate(lines): |
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text = l |
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blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0) |
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blf.draw(font_id, text) |
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def RA_draw_B(self, context, prefs): |
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height = bpy.context.region.height |
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width = bpy.context.region.width |
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CO = bpy.context.object |
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#+-----------------------------------------------------------------------+# |
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vertices = ( |
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(width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215), |
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(width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) ) |
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indices = ( |
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(0, 1, 2), (2, 1, 3)) |
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') |
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) |
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shader.bind() |
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shader.uniform_float("color", (0.8,0.4,0.0,1)) |
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batch.draw(shader) |
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#+-----------------------------------------------------------------------+# |
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vertices = ( |
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(width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234), |
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(width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) ) |
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indices = ( |
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(0, 1, 2), (2, 1, 3)) |
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') |
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) |
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shader.bind() |
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shader.uniform_float("color", (0.15,0.15,0.15,1)) |
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batch.draw(shader) |
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#+-----------------------------------------------------------------------+# |
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vertices = ( |
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(width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253), |
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(width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) ) |
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indices = ( |
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(0, 1, 2), (2, 1, 3)) |
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') |
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) |
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shader.bind() |
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shader.uniform_float("color", (0.15,0.15,0.15,1)) |
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batch.draw(shader) |
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